The task at hand this time was to follow up one of the most successful d20 releases of all time,. Traps & Treachery. In some ways it was easy, the formula for . Traps & Treachery Fantasy Flight Games is no stranger to the hobby game industry. paper, similar to the pages at the beginning of the D&D 3e PHB and DMG. traps & treachery ii – Free ebook download as PDF File .pdf) or read book online for free. D20 DnD Unofficial the Quintessential Rogue II. Uploaded.

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Finally, the chapter includes a creature created for the express purpose of explaining where some of these traps come from. Spell treahcery x caster level x some factor, see DMG. Reason 2 was that I trapss love the d20 mechanics for traps. It got me thinking quite a bit about how traps work, how I can design them in the d20 system DCs, Crs, attack and damage, etc and how to make them “cooler” for the players.

Traps and Treachery II

Much of this book fills out roguish areas mainly untouched by the WotC core products – such as poison creation, and guild, trap and puzzle design. The traps and illustrations don’t have quite the grim humor that the old Grimtooth’s Trzps books did.

I will not give many details since many of the above reviewers of this book descibe it very well 1 Way of the Rogue: Many nasty tricks for your players.


The section also provides mechanics for the creation of new poisons, including a brew poison feat.

Traps and Treachery II – D&D Wiki

Most of them are pretty darn cool. This book answers that question. Overall, this book comes highly recommended. The section on poisons gives new options and new poisons from those listed in the Dungeon Masters Guide. I said, “Hey, I’m in the mood ta buy a d20 product Contents – Chapter 1 – Way of the Rogue: Thursday, 28th March, Out of Print Format: Many traps mechanical and magical with challenge rating given for better use.

About 14 cents per page Format: Guildmaster is just that, a thief prestige class for those who intend to hraps their own guilds or organizations.

Trap Design 14 pages begins with a discussion of traps as challenges, security systems or dungeon special effects. But I was hoping for even more. Magic users are typically show offs, sadists, or just nuts. Nothing really exciting, but they seem balanced and could easily find use in the hands of a magic using rogue.

It treaachery lists some common poisons with stats e. Detailed players guidelines on tricks and techniques used to disable traps. I personally wouldn’t be without it for designing adventures, purely as a guideline for creating my own traps and puzzles. I loved the diagrams, and I’m still trying to figure out how to use those in a game as a “post-trap”, “de-briefing” hand-out.

Ink and pencil artwork decorates trape interior and seems to be divided into two categories. Whether this will help my trap building capacities remains to be seen but is definitely he rraps written text on traps in game book that I freachery aware of. One of the strongest points of this book is how each trap is presented.


Lets see what it has: The book introduces new skills, something I generally prefer that supplements avoid out of convention. Rteachery to DMs and with some good crunchy stuff for players in the first chapter. Very good idea but i would really like more on this subject and more sample puzzles Rate: But it could be better.

Then come prestige classes. I recommend WotC’s Book of Challenges over this book for it’s drop-in nature.

The new feats ane the book seem useful, logical, and well conceived. Till then it looks imminently playabe and even more usefull as an NPC class.

Traps and Treachery – [PDF Document]

Two new skills are very useful and although I am very skeptical with allowing the new skills into the game I believe that both of those are actually needed. Views Page Discussion Edit History.

Urban Lore seems worthwhile, but Mimic Voice seems to be a throwback to games were every slight specialization of a skill was treated as an independent skill.

The last real chapter, 20 pages in length, consists of a few dozen well I must admit, I’ve bought few d20 books, so my perspective is limited.

Posted By Abstruse Thursday, 27th December, It better be good

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